edit SideBar

ChildrenOfTheCrimsonSands

You are on the archive wiki. The new wiki is here.

Children of the Crimson Sands.

DM: Sean (WombatBoy).

Time: At the moment on Wednesday 7th and 8th (1500 to 1700)

Venue: One of the meeting rooms...or death.

Players: Adan & anybody else willing to play.

The Pitch (thank you Gareth and Mike).

The characters (this would be you should you choose to join the game) are all playing members of the Tohr-Kreen race, for those of you who are familiar with D&D 2nd ed Darksun the Tohr-Kreen is a more civilised version of the Thri-Kreen, they live North of the Tyr Region and have their own empire.

For those of you are unfamiliar with the world of Athas (you suck), it is an arid game setting for D&D where "normal" items such as water and metal are very very rare and there are no deities. Basically it is a nasty game world, fortunately starting characters are also nasty (don't get cocky).

Yes it is 3rd ed D&D ,yes i have rules and stuff for this, contact me if you want details on Psychic abilities. I will probably put details about classes and races on this page because it is possible that I will change some of the core rules for characters or classes.


Update.

Some Other Time. I should start running the game shortly, No i haven't forgotten about it, I AM setting things up.
15-08-2003 This update sucks. Meeting on Wednesday next week to organise characters.

03-04-2003

Getting ready to actually run the game, finding a time looking to be a problem. I am going to race specifics to this page in the coming days probably after Friday. Modifying the D20 system.

Changes so far are as follows:

  • Not using 3rd ed psychis rules.
  • Players won't be rolling damage for weapons, damage will either be max, min or half of the maximum of the weapon damage, giving and receiving damage in the same way depending on the player.

More free on spell-selection. You tell me what you want & how you intend to get it & I give you a spell.
I will probably have to elaborate on this later.

  • Rolling 2D10 as opposed to 1D20.
  • Players may sacrifice an attack to add two dice to another (ie 4 dice) the player then adds any two of those four that are rolled.
  • I may add feat that allow players to do this between characters.
  • Experience will be kept hidden from the players. Experience points, feats and BAB will be added independant of level.

05-03-2004

Some batstard is stealing my bandwidth, I hate those bandwidth theives!...ahem.

  • Elaboratibng from earlier: PCs? will decide whether they want to fight defensively(minimum rolled damage), nominally(min+max/2 or max/2 whichever is even) or aggressively(min+mx, see I do that for you).
  • I don't like the "these are the only spells in the universe, select some." option of DND, so I am letting players design there spells. However they only choose the description. For example: Munchkin wants a first level spell which instanty kills any creature with no save, I say he is going to need the head of Orcus as a spell component(consumed in casting) and the spells takes 1 turn to cast. He would have to make some attempt to research this though. ( I am not going to going to be strict about this, it's give or take).
  • The 3rd ed Psion sucks ass, so I am going to be using the 2ed Psychic only modified with some 3rd ed stuff. Characters will all get wildtalents.

return to other RoleplayingCampaigns or Contents

Edit - History - Print - Recent Changes - Search
Page last modified on January 01, 1970, at 12:00 AM