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Previous Monday Night Mayhem Sessions (from last year)

Brooding Spirit (23 September 2002, 4 players)

A Call of Cthulhu 1990's module set in Cape Town.

The immense and
    brooding spirit
    still shall quicken
    and control
    living he was the
    land and dead
    his soul shall be
    her soul
:DM: Mark Ferry
Source
Dragonfire module by Jessica Tiffin
:Characters: James Merrit, 28, AccountantAdrian? Merrit, 21, UCT studentSchalk De Villiers, 28, ex-WP rugby playerFenella Braithwaite, 26, New-Age feminist

Brooding Spirit will be run at Kuzmas in Rondebosch on Monday 23 September from 6pm.
There are only three spaces left so if you wanna play mail me. Further details will be sent to you.


Alastair has agreed to run a deep space horror on Monday the 9th of September. That's the first Monday of next term. It does mean that we will have to fall back on some other option for this Monday (26 August). Do people want to play during the vac, on Monday the 2nd of September?

My apologies for the lack of MNM on the 27 May (if, indeed, there was a lack). I've lined up three DM's for next semester: Alastair (of Guliver's Travels fame), Mark (you know the ClawThing?) and me. Monday Night Mayhem will officially reconvene on the second Monday of next semester. Many of us will still be at Icon on the first Monday. Here's to better organisation (on my part) in the future. - Simon

As a result of the recent demise of the CLAWroom, the venue for MondayNightMayhem has changed to the Leslie Social Science foyer. Rendezvous outside the old CLAWroom.

Past Sessions

This is not a complete list.

Black Suits and Mirrorshades - PART 2

GM
Mike Dewar
:Source: Original Work
Players
Sean (as Agent X), Michelle (as Agent Q), Jansen (as Agent D) and Cassandra (as Agent S)
:Time Taken: 2 1/2 hrs (Making the whole module approximately 4 1/2 hrs)
Action Highlights

Covert, silent and deadly - and wearing squeaky patent leather shoes, the Men In Black close in on their targets. Tracking them to the octopoid Madame Dorian's nightclub, Agent D infiltrates the aliens-only club. Despite Madame Dorian taking quite a shine to his million-dollar smile, Agent D ran afoul of the club's bouncers. Agent Q's valiant attempts to distract the bouncers by blowing up half a block with home-made plastic explosive, were to no avail and Agent D was forced in a corner and forced to use the Final Solution:

His X-6 Enforcer's Laughing Gas Canister. The resulting hilarity forever destroyed4 Agent X's reputation as a callous, ice-cold killer, who ran into further trouble when the nicotine-hating Ambassador came after him again.

A startling revelation leaves the team doubting their own sanity and hunting for a fusion bomb in MiB? Central, renegades among their own kind. Agent X distracted Agent P (their supervisor) by shoving a cigarette in his mouth and introducing him to the Ambassador, while Agent D unintentionally located and armed the fusion bomb. Agent Q scrambled to disarm the bomb, while Agent X heroically ran interference.

Agent X finally got to press the Big Red Button.

Having successfully diarmed the bomb, the Agents took on the Xylene terrorists and managed to launch the bomb core into outer space. Agent D, for one, learnt why not to fire the "Noisy Cricket" at point-black range.

The "Noisy Cricket" - The Sleevegun with KICK! And Agent X and Agent S cooperated to use Stealth By Remote. Only in Feng Shui.

Black Suits and Mirrorshades - PART 1 - A Feng Shui MiB? module.

The Men in Black. Protecting the Earth from the Scum of the Universe. Prancing about to rap music, while Will Smith "nods his head."

Er...not these ones. This squad of screwballs may not have Smith's rhythm, but they do know how to cause trouble. Lots and lots and lots and...you get the idea.

GM
Mike Dewar
:Source: Original Work
Players
Sean (as the coldly calculating, chain-smoking Agent X), Michelle (as Agent Q, the only Woman in Black who can defuse a nuclear weapon with a penknife and stick of Minty-Fresh chewing gum. Must be Minty-Fresh, mind you.), Jansen (as Agent D, the man with the toothpaste-commercial smile) and Cassandra (as the happy-go-lucky, coffee-addicted Agent S)
:Time Taken: 2 hours (so far)
Action Highlights

The squad takes on an alien menace in a New York Kwikimart, disrupting the intergalatic pirate Qworx's attempts to steal a power source with enough energy to melt planets - a box of Snickers. Agent S takes a moment from the firefight to help a little old lady read the labels on soup cans. An unexpected recoil from Agent D's "Noisy Cricket" causes an unpleasant incident with Agent Q's GooGun?(tm). Squelch.

Flung to one side, Agent X brings down Qworx in style, snatching his pinwheeling cigarette from the air as he blows a hole in one of Qworx's three stomaches. The resulting...pressure build-up blows Qworx all over the street. "Clean-up crew, please."

Back at base, a dramatic chase with a fleeing Xylene terrorist turns sour when Agent X, hot in pursuit, collides with the 12-foot, hard-shelled and many-clawed Ambassador of Xywashx.
"WSHDJXNA, HGG HAAK!" (X offers him a cigarette as a peace offering) "GGRHADJ THTHEI AKKAOSH!!!" (The Ambassador turns out to be an anti-smoking lobbist)

Out on New York's streets, Agent D gambles with his life, leaping from car to car in an attempt to catch up to the fleeing suspect's taxi. Unfortunately, he ends up being dragged across the road by a slow-moving Toyota, while Agent X stalls the teams's multi-million-dollar, customized Mercedes. But Agent Q's tracer is still attached to the taxi's door...

The Faith and the Fury

White Wolf, World of Darkness - A mysterious occurence in a Spanish abbey draws the attention of the fanatical Society of Leopold, who dispatch a team of witch-hunters to investigate. Their mission is to determine whether a miracle has occurred or if darkness has taken root in the Abbey of St Antoine...

Armed only with their faith (and a healthy supply of guns and ammunition) it falls to this small squad to decide if the abbey should be preserved...or purged.

GM
Mike Dewar
:Source: Original Work
Players
Sean (as Denton Gauss, hunter of creatures both natural and supernatural), Cassandra (as Leila, the scientist-turned-exorcist) and Candice (as Friar William St Xavier, the mute priest and scholar)
:Time Taken: +/- 3.5 hours
Action Highlights

Denton is accidently responsible for the death of an innocent priest (Oh, the angst!). Leila applies scientific logic and methodology to puzzle out a supernatural mystery. Friar William and Leila are kidnapped by an evil force, only to be rescued by Denton (Armed only with the titular "Faith and Fury"). Friar William's speedy application of holy water saves the team from death at the hands of their unholy enemy, much to Denton's confusion.

Once in a Fairyland Fair

AD&D 2nd Ed module. Dark times in a Fairy kingdom under threat of destruction from a Balor spirit. Party members play Leprechauns, Pixies, Sidhe, Sprites and other fairy races. Also starring Rufus the Fox and Feargus the Colt-pixie.

GM
Mark Ferry
:Source: Icon 2000, by Dave Kilburn (I think)
Players
Yanke (as Niall - a Sidhe), Mike (Iain - a Leprechaun), Tim (Donegal - Pwyca), Cas (Hazel of the Woods - Sidhe O'Caber), Bronwyn (Pixie)
:Time Taken: +/- 3 hours (19 August 2002)
Action Highlights
The orc taking a cheap shot at the ogre when its back was turned. Highly convincing squeals from the pixie over the Shargugh. Creative use of a wish (the DM didn't see it coming).

Ross 154

GM
Simon Cross
:Source: Icon module (from a few years back)
Players
Yanke, Mike, Sean, Cas, Bronwyn
:Time Taken: +/- 6 hours spread over two Mondays
Action Highlights
The mole-like alien uses its ThrownPrefab? attack. Mike and Yanke playing clones of the same person. Portable drilling lasers. Pods on heads.

Lock, Stock and Five Smoking Hitmen - A Feng Shui Module

A dark fable of the Mafia Underworld, a tale of greed and death as hard and cold as the barrel of a .45 semiautomatic. With a liberal base in Tarantino-style action, "Lock, Stock and Five Smoking Hitmen" details the violent exploits of a group of Chicago nicotine-addicted hitmen who risk their (relatively) stable employment for the ultimate haul: $ 12 000 000 in money on an antique steam train running from Chicago to New York.

GM
Mike Dewar
:Source: Original work (Written by Mike Dewar)
Players
Yanke (Frenzied Freddie Ferdito), Ian (Sean Caspian), Michelle (Tim Price), Sean (Johnathan "Carnage" Carnagan) and Bronwyn (as the enigmatic Sanchez)
:Time Taken: +/- 4 hours
Action Highlights

Constant infighting, violence and betrayal amongst the hitmen nearly spelled an end to their crimes in a dramatic junkyard showdown. Carnagan's sadistic fondness for meat cleavers disgusted even his hardened companions. Freddie tortured Caspian by reading pornographic novels - out loud. Carnagan managed to blow himself up. And nearly took Caspian with him. Sanchez's expert marksmanship is for no avail, shot in the back by the horrifically-burnt Carnagan (Schlick: "I cannot die!"), who escaped with the Mafia money, only to coast, critically wounded, into the arms of the authorities.

Scooby Doo's Carnival of Chaos

A Cthulhu parody. A slightly warped Scooby gang goes Lovecraft and investigates a scary pirate ghost. Involves pink candy floss, stonos, pervy photographers, clowns and green slime of doom.

GM
Mike Dewar
:Source: Module created by Bruce "Master Noir" Norris and Tarryn "Renfield" vd. Byl
Players
Keitley (Thelma), Michelle (Scooby Doo), Ian (Fred), Cassandra (Daphne), Sean (Shaggy)
:Time Taken: 3 hours
Action Highlights
Scooby Doo does his cartoon toilet transportation to avoid being captured by a ghostly pirate.Fred has a brilliant idea (oh my gosh!!) and moves a sleeping pair of stonos (Shaggy and Scooby) with the fragrant wiff of hotdogs. Michael (the GM) deserves mention for his "deflating Scooby" impersonation.

Unknown Armies

GM
Tai
:Source: One shots
Players
Jan, Cassandra (Ice-Pick), Sean (Steve Updike), Sean (Jake Spundie), Ian (Uda), Branwyn, Michelle, Yanke (Morten)
:Time Taken: 4 hours

Feng Shui

GM
Mike Dewar
:Source: Module created by Dylan Craig modified by Mike Dewar.
Players
Sean, Cassandra, Michelle, Jan, Steve
:Time Taken: About 4.5 hours
Quotes
"Guys, what about the children?", "Swamp gas derived, this thing is gonna blow."

Disorder'd Death (Cthulhu)

GM
Mike Dewar
:Source: Dragonfire Module written by Austin and Jessica

Delta Green

GM
Austin Chamberlain
:Source: Delta Green
Players
Bronwyn, Sean, Michael, Ian (Deputy Downer)
:Time Taken: About 8 hours ( over two days )
Action Highlights
Deputy Downer's driving skillz, the sheep and coyote theories.

Train in Vain

A rollicking, two-fisted Forgotten Futures pulp adventure involving a band of ne'er-do-wells on a quest for a sunken trainload of gold bullion. The gold, evacuated and then lost by fleeing Japanese forces escaping the liberation of Manila at the end of World War 2, lies under the deep black waters of a mountain river. Can the band of adventurers - the ex-Navy clerk, the adventuress, the washed-up diving instructor, the two-fisted war hero, and the silent Army Press Corps veteran - overcome myriad difficulties and retire rich? Or will an assassin's bullet, the blast of a car bomb, a bayonet in the dark, or the rattle of a Hotchkiss machine gun end their ambitions abruptly?

GM
Dylan Craig
:Source: original material
Players
Bronwyn (Prudence Scopes), Cassandra (Roberta Scopes), Robert (Roger Goodenough), Candice (Mickey O'Halloran), and Ian (Nick Cross)
:Time Taken: 3.5 hours
Action Highlights
In Manila itself: Mickey's cold-blooded efficiency in removing the threat posed by "The American", Nick showing Fu Hsing Wang a thing or two about the fine arts of negotiation and Occhalio a thing or two about sneaking up on parked trucks late at night, Berta and Roger getting into the Bushmills at every possible occasion, and Prudence's sisyphean efforts to keep everyone on focus and on track. Later on, Berta's accidental discovery of the train, Roger finding out that alcoholism can save your life, Nick's unexpected prowess with the butt of a rifle, and (of course) the final - and explosive - discovery that there's no such thing as a free lunch.
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