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MKAdvancedRulez

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MageKnight Advanced

Welcome to the MageKnight Advanced EvilPlanz page. First of, let's just get some shit straight. Yes, I played MageKnight. Yes, I sunk money into MageKnight. And No, I'm not fucking happy about it.

Anyway, as the link on my EvilPlanz page purports, I've finally been able to put my stuff up for auction on Ebay, after much bitching, whining, begging and scraping for a credit card so I'm a little bit happier with my MageKnight stuff, since it's soon to be gone for all time.

As I was contemplating how happy I would be once it was gone(You really have no idea...) and thought: "Why not give those bastards at Wizkids a nice big parting gift, a nice big finger to the sky". Then I thought: "Nah, they're in the US, they wouldn't see my finger unless I chopped it off and mailed it too them". So then I had the really genassi thought: "Why not rewrite the whole shite rule system and basically fix half of the whole MageKnight problem. Okay, so I can't help the fact that the miniatures suck arse and the paintjobs are so incredibly bad it makes my eyes sore. But I can try to fix the rules and, who knows, start the 1917 revolution of the MageKnight world, ousting those cheap bastards at Wizkids with the lame rules and tasteless paintjobs, replacing them with a By The Gamers, For The Gamers system."

Okay, so it probably won't work that well, but I've still got some time to spare, so herein are presented my updated rules, which aim to fix a good part of what is wrong with MageKnight(Ie The rules suck arse). Unfortunately I can't fix the mini's problem, although I will put up some advise on alternative options that can be pursued. And finally, once things are done, then the EvilPlan can really commence...

So, without further ado, the contents:

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Page last modified on January 01, 1970, at 12:00 AM