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DiabloIIWeaponsWhen

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Will it ever get done

I'm not really sure. Other than compiling a list of weapon mods, rare mods and uniques, the mod would probably not take that much work to do. Mainly just some mucking with the weapon spawning code. That's assuming I can get the game to read in an external text file, although I really dont think that would be a problem, UnrealScript? being as powerful as it is. The list compilation might be somewhat time consuming, but I could probably do it in a couple of days/nights/weekends/weeks. So, I guess the answer is: If I ever try my hand at UnrealScript? for UT2003?. A more immediate answer...maybe over the Christmas 2003 period.

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