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Current Affairs Log: Cadar, 1640 New Era

5th of Cadar

After two days of travelling, the party rescued some bratty little wizards from a pair of sea lions (who were not harmed in the incident) and returned them to the large village of Hilgren, where they also bought a map and sampled various recreational underwater drugs.

7th od Cadar

The party stopped in Calerenna, a small, quiet village where ancient elves tired of life come to die. During the night, Arae discovered her latent magical abilities when she accidentally froze herself to her bed while fast asleep.

10th of Cadar

On this day the travellers came to Chlamereth, a village of rangers and druids.

12th of Cadar

The party spent the night in the town of Alandir. Arae was adopted by a small shark which had been attacked by nasty hippocampi in a nearby stable. Arae healed its bruises and found it some food in the early hours of the morning.

14th of Cadar

The party arrived in Firillantar. A very ill Llilia was taken to the Kissing Kelpie Inn to rest. Then Kya and Arae went to the Avenue of the Gods to deliver the package to Zithrin Carelian, leaving Milaena eating recreational drugs at teh bar and Jain watching Llilia upstairs.

Zithrin Carelian was rather shocked to see Arae. It transpired that Arae's mother had been his mistress over a century before - and this had given her an excellent opportunity to spy on the activities of the Firillantar mages for the sahuagin. She had accidentally activated a powerful magical gauntlet which Zithrin had left unattended - thus simultaneously blowing her cover and tainting the eggs which she hadn't known that she was carrying with the spirit of a long-dead evil elven mage named Quilarma. She had then escaped Firillantar with Arae's father, who had been working as a weaponsmith's apprentice.

Zithrin gave Arae the no-longer-magical gauntlet, and a little shell picture book of the founders of Cadarintal. Arae was somewhat disturbed to notice that Quilarma looked exactly like Arae's dead little brother - who had perished in childhood in an unpleasant and slightly suspicious incident of malenti sibling rivalry.

The party regrouped at the inn, where they met Elrin, the half-elven cleric of Halorian whose life they had saved. He told them that he had become filthy rich from the sale of the boat, and had started an importing business with a shalarin named Tu'Iaa'Lin and a merman named Lotho. He and Lin were at the inn waiting for Lotho to arrive with a shipment of food and weapons from Sulidru - and complaining that he was late.

Lotho eventually burst in late in the evening, screaming of robbery. He claimed to have been attacked by marauders from the Lion clan - they had stolen his cargo and slaughtered his men. He had brought back a mangled cart with two bodies and a prisoner.

The party examined the dead men, and concluded from their wounds that they had been savaged by wild animals, not killed by the weapons of men. They interrogated the prisoner, a young Lion Clan thug named Athar, and he admitted that although he and his gang had been planning to rob the merchant caravan they hadn't gotten a chance to, since they were all attacked by the twisted lycanthropes of the forsaken Sea Wolf clan.

The party were offered money to track down the werewolves and recover the weapons, and so they went off to search for silver weapons. Zithrin found some old silver-coated spears and a silver-coated trident in his house, and also pointed out that the gauntlet was silver-plated.

Athar led the party to the site of the attack, and from there they tracked the werewolves to their village. They managed to kill them all, and rescued three prisoners. Athar, the other mermen, Kya and Milaena were all badly bitten.

They found the weapons down a nearby ravine (the werewolves had decided they had no use for them), along with a pile of bodies. Kya found a magical dagger in the pile.

15th of Cadar

The next morning, the party did a more thorough search of the area, and found a second mass grave. This one yielded a wand and a notebook, and a spell shell. Milaena took a liking to the dagger which had been found the previous day.

Having constructed a crude cart from parts of the huts in the village, everyone set to work picking up the weapons and preparing them for transport.

Kya found the entrance to a cave, and he, Llilia and Arae went inside to investigate. Thy encountered a series of caverns and trapped tunnels, and several sickly, thin koalinth which they defeated easily. They defused traps by releasing captured fish into the tunnels.

Meanwhile, Milaena and the mermen discovered a narrow entrance which led into the same caverns. They discovered traps inside, crawled back out, and went to the village to fetch a dead werewolf, which they shoved in in front of them and pushed along until it was a headless and armless torso and there were no more traps. At the end of the tunnel they broke through the wall into the inner chamber of the cave system, just in time to join the others as they confronted a morkoth.

In the ensuing fight, Kya and Arae had their own spells reflected at them a number of times. The morkoth briefly managed to charm Arae, but was slain by Athar's lucky blow.

After defeating the morkoth, the party freed its unfortunate prisoner (who was being used as a host for the morkoth's larvae) and began to search the caverns. After flattening the dead werewolf (literally) they found another chamber, and another koalinth, slightly insane and completely helpless after the death of its controller. Milaena killed it.

The party discovered the morkoth's secret chamber, and managed to bypass its security system by having Arae wear the squishy dead morkoth like a suit. She looted the chamber, and returned with a number of odd little items, one of which Kya was able to identify as a Bag of Tricks.

Everyone then finished packing the weapons onto the cart, and set off towards Firillantar, some worriedly observing the unmistakeable symptoms of having contracted lycanthropy.

Later, in Firillantar, the party was directed by a grateful Elrin to the local temple of Halorian. There, the slightly scatterbrained monks agreed to cure the lycanthropic affliction of all the infected party members, on the condition that they would fetch the temple a very specific basket of fruit, which lay about a day's swim away in a south-westerly direction.

16 Cadar

The party set off on the quest for the fruit basket. In the forest they met the sirine Klaurian, who wasn't very happy to see them, and planted the seed that they had been given by the dryad in Damirintal.

17 Cadar

The basket of fruit, it transpired, was in the possession of a paladin and his small retinue of men. The party sneaked up on them while they were camping, grabbed the basket, and ran. The paladin probably wouldn't have put up much of a fight were it not for the fact that the filched fruit was enthusiastically followed by the fine, expensive-looking hippocampus that he was transporting.

The players managed to evade their pursuers with sneaky use of magic, and returned to Firillantar with the horse in tow. There they were healed by the priests of Halorian, and discovered that Jain had eloped with Athar shortly after his treatment.

18 Cadar

The party disguised the hippocampus as best they could, and did some research at various local libraries.

19 Cadar

On this day, the party left Firillantar, having purchased additional horses from the more reputable of the two available dealers.

25 Cadar

Today the travellers arrived in Zalhan, where they discovered that Arae's mother mysteriously left the village shortly after their first visit. After searching her workshop, they uncovered a secret stash of documents, addresses and religious symbols under the anvil.

27 Cadar

The travellers returned to the Happy Badger Inn. There they heard the news that Lusifon, a fine hippocampus which was being sent as a peace offering from the royal house of Halidru to a wealthy merchant house of Tamaridru, had been stolen en-route by a pack of brigands, and that hostilities between the two parties had re-opened as a result. They also found out that authorities in Halidru had posted a bounty for the scoundrels responsible, and that various interested parties in Tamaridru were eager to exact a very unpleasant revenge on them.

It wasn't long before the players were approached by a somewhat dodgy merman named Rillin, who helpfully offered to provide them with papers certifying that their horse had been legally purchased from a Tamaridru stable several weeks before the theft occurred. They agreed.

At the inn they also found out that suspiciously little had been heard from Tarlina lately. They went off there to investigate.

28 Cadar

After receiving a frosty reception in Tarlina, the players discovered that two mages were extorting food from the villagers by holding the village children hostage in a nearby ruined tower.

They followed the two koalinth thugs who had been sent to pick up the tribute, killed one and forced the other to lead them to the tower.

There they discovered that the two mages were Rhoenidd, the half-elven cleric whom they had encountered previously, and his wizard sister Quilla. They fought through a number of koalinth hirelings and undead servants, and eventually cornered the siblings in the basement. Unfortunately, they teleported away after being severely injured.

In the basement, the players found the missing village children, as well as a small merfolk boy of unknown origin. In the upper levels of the tower, they found disturbing magical laboratories with evidence of demon summoning and other dark rituals. Under the basement they found a half-collapsed chamber, and in it a cache of old elven weapons, including a magical crossbow.

They also found that the surviving koalinth henchman had stolen one of their hippocampi and fled while they were inside.

They returned the children to Tarlina, where a woman tearfully announced that the mysterious boy was her son. The other villagers were somewhat disturbed by this, since the boy in question had been killed in the war three years previously, but decided that it was possible that the mages had obtained his remains and resurrected him, for reasons known only to them.

29 Cadar

The players returned to the inn, where they paid Rillin for the forged papers with ancient elven spears. They also found out that the regularly visiting sahuagin had leaked a rumour that their compatriots from the nearby colony were sending a warband to destroy Misery, a small land village on Carragyn's westernmost island.

Naturally, it was clear to everyone that they had only done this to have others eliminate their enemies. After much debate over whether they should side with sahuagin who were doing evil things but remained lawful or with sahuagin who were breaking fundamental laws of sahuagin behaviour and thus completely unpredictable, the players decided to attempt to save the village by warning them of the threat.

Kya sang an inspirational ballad in an effort to drum up support amoung the other patrons, and managed to charm Ny'Avel (Fingers' secretary), Rillin (the dodgy merman), Flinn (a stoic mercenary who rarely speaks), Vronk (the koalinth mercenary whose life they had spared months ago) and Sevlar (a bard) into going to warn the village. They later found the bard down in the stables, bemoaning his lack of a horse, and left him there.

They also set off for Misery. During the night they were attacked by a group of mudmen who did not appreciate their presence near their muddy pool.

30 Cadar

The next day they reached Misery, where they were berated by a furious Ny'Avel and Rillin, whose helpful stupor had worn off. Flinn didn't say anything. It rapidly became apparent that the inhabitants of Misery were completely helpless. The women and children were sent off into the interior of the island, the men stayed to fight in the village, and the players and their companions prepared to fight in the water.

The fight was long and bloody. It involved four bands of regular sahuagin soldiers, a four-armed general, a powerful priestess and two sharks. At the end, there was only one surviving member of the male population of Misery.

Ny'Avel and Rillin left for home immediately afterwards.

Selkies from the other side of the island came to investigate the blood in the water - the players met Noni and his companions Mia and Lenya. Noni told them about a magical healing spring on the island, and led them there - Milaena was carried by Vronk, and Mia took a bucket of water which she used to splash everyone's gills.

In the cave leading to the spring they encountered four gricks, which they slew. They reached the spring - a small, ancient shrine to Nanri - and healed all their injuries.

When they returned to Misery, they met the Wise Woman of the selkie tribe and spoke to her. Just before they left for home, Mia approached them and delivered a cryptic prophecy regarding lost and found things, and hidden enemies.


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