CLAWs Forums » Wargames and Boardgames

Status of wargaming

(8 posts)
  • Started 17 years ago by CryoPhobia
  • Latest reply from hodgestar
  1. Hi people

    What is the status of wargaming at Claws? Judging from the wargaming events held at this years DragonFire, it seems to be WarHammer Fantasy and 40K only?

    Is there anyone out there that play non-miniature wargames? I know Claws at one stage had a near complete Advanced Squad Leader (ASL) collection and it would be interesting to know if this still exists and if anyone is interested in playing this.

    The Rule Book and most modules are in print again and MultiManPublishing also has ASL starter kits in production, easing the learning curve of this game.

    I am also looking for people that may be interested in:

    - The Gamers range of wargames, eg. OCS DAKII, OCS Tunisia and OCS Korea: The Forgotten War and SCS Afrika.
    - GMT's Empire of The Sun. Card Driven Game
    - MMP's Shifting Sands. Card Driven Game
    - Against the Odds range of games. This is a quarterly publication that includes a game that covers a different conflict with each issue.

    All of the above games are hex and counter based games and for those interested all of them are available on BoardGameGeek (http://www.boardgamegeek.co.za).

    For those of you that would want to find out more about the above; here are the links to the producers:

    MMPs website - http://www.multimanpublishing.com
    GMTs website - http://www.gmtgames.com
    Against the Odds - http://www.atomagazine.com

    Thanks
    Chris

    Posted 17 years ago #
  2. CLAWS had a lot more than a near complete set of Squad Leader.

    Marc Nussey and Big Nic were the first wargamers in CLAWS and they had loads of games. For years Giles ran Diplomacy games. There was also a popular war of the roses board game.

    This was all BCG though...

    Thing I find about Wargames is the complexity of rules often coupled with the officious smug opponent who knows the rules in an out and gloats as his T34 rolls over your crack poineers. Second is the time taken.

    I would give people an indication of the typical length of game and have as easy a spossible printed or web available rules before hand.

    I would love to play Squad leader again, if a standard game day / evening was set I would consider coming, but then I seem to have a terrible reputation for not pitching so don't hang your offencive on my Stukka Flight

    Posted 17 years ago #
  3. OOPMan
    Moderator

    I'm not sure from where I recall it, but I have memories of playing a blitz wargame...

    Oh, wait...

    Now I remember!

    It was BloodBowl, played with some official league rules. The whole game was set to take 2 hours or so, each playing getting somewhere between 2 and 4 minutes per turn...

    This was actually a hell of a lot of fun, as you couldn't move all your stuff and had to think fast...

    Blitz rules like this are actually very cool, although I'd imagine the whiny 10-year old W40K crowd would moan about it ;-)

    Posted 17 years ago #
  4. Are these games/modules still in the CLAWS library?

    IMO you'll find smug players in all genres of games and depending on the level of competitiveness in the game, the higher the smugness level. I believe games that make use of player elimination as a mechanic allows for this to come to the front maybe more often than what really is necessary. There is an easy solution to this though, ignore the person and don't play him/her again.

    I agree with you that Wargame rule sets tend to be on the heavy side. The biggest problem with single module games, i.e. non-series like OCS or ASL for that matter, is that you need to be able to manage the whole rule set before playing the game. The upside to this though is games that allow for immersing and rewarding game play and excellent replayability.

    Fortunately there are games available that allows for easy entry into wargames. When I say easy entry I refer to both money and mental resources. As an example have a look at Target Arnhem: Across Six Bridges (http://www.multimanpublishing.com/IGS/prodta.php). This game is free, although you’ll need to pay $5 shipping. At $5 this is still cheaper then a W40K blister pack? The rules covers 2 printed pages and are really easy to follow. A game takes about 45 – 60 min to play.

    The other games I mentioned above, apart from ASL, have downloadable core rules for each series and are available on MMPs site under the Gamers section. These are pretty much living rules, same as what GMT Games make available for all their games.

    The rules for these games vary in complexity with SCS being the easier system among those of the Gamers games. These games take a substantially longer time to play. Games tend to run for at least 2 hours, with campaign games running possible days. In terms of cost a single game box costs less or equal to W40K rulebook, even shipped via airmail.

    My favorite game from the above is definitely ASL, I’ve been collecting ASL components for the last 3 years and have been playing actively for the last year. This is a complex game system, with a high amount of detail in terms of rules, e.g. infantry only rules cover 60 pages. However, the rules have only reached a 2nd Edition in 20 odd years, which means it is extremely robust and stable.

    Fortunately, with the release of the ASL Starter Kits, it is really easy to get in to it. Infantry has been reduced to 16 pages with examples. SK#2 adds 5 extra pages and Guns, covering AT, AA, INF guns and MRTs. The upcoming SK#3, due out this December and still up for preorder, add armored fighting vehicles (AFV).

    Unfortunately, as mentioned, there are no online rules for ASL/SKs, though there are online resources available as well as an active ASL forum and mailing list. http://www.xtreme-gamer.com/forums/advanced-squad-leader/ and http://www.desperationmorale.com/ Desperation Moral does a good job of reviewing all that is ASL and covers a lot more than what is possible in one post for this system.

    One last thing, this post is to long already. As I have yet to find a face to face opponent in CT, I’ve been playing ASL using VASL ( http://www.vasl.org ) and Skype. VASL allows for live play as well as PBEM and does a really good job of it. Most of the other games have VASSAL ( http://www.vassalengine.org ) modules as well and make campaigns possible.

    Chris

    Posted 17 years ago #
  5. Okay...

    I would be interested in getting into ASL. Should be able to convince at least two other mates as well.

    Where does one get ASL, any local suppliers (Wizards?)

    What are the costs?

    (sound of pan to head; should have kept my squad leader and two campaign boxes - ptang)

    Posted 17 years ago #
  6. Excellent

    I picked up my 1st Ed. RB from Wizards, but since then I've been buying directly from MMP. It works out cheaper if you get 2 or more items at a time and airmail delivers in 3 weeks. The SKs come in at $28 roughly R200. To get into full ASL is going to put you back $80 for the Rule Book and $95 for Beyond Valor, the complete Russian and German OBs with 10 map boards and 12 scenarios, so roughly R1 300.

    I would suggest trying out the SKs 1st, before going all out for full ASL. If you want to check out the contents of the SKs drop me an email @ chrisjib at gmail dot com.

    Posted 17 years ago #
  7. Yancke
    Member

    I have friends in the gaming industry. Boardgames and cardgames mostly.
    Asl and the like anything from 200 -600 rand. (all sorts of boardgames)
    I can prob get you discount but get hold of me first.

    Ohh and i own the bloodbowl set that was played on. The leauge ran a while ago and was fun. it never finished , because people left cpt town. If anyone wants to play drop me a line and ill lend someone my shit i have about 4 teams i think.

    Posted 17 years ago #
  8. There's an boardgame called ASL? O_o

    Posted 17 years ago #

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