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Missed the module? Download it from the library and run it at home!
Missed the module? Come back on Tuesday to arrange an informal session, or download it from the library and run it at home!
Missed the module? Come back on Tuesday to arrange an informal session, or download it from the library and run it at home!
Missed the module? Come back on Tuesday to arrange an informal session, or download it from the library and run it at home!
Missed the module? Come back on Tuesday to arrange an informal session, or download it from the library and run it at home!
Missed the module? Come back on Tuesday to arrange an informal session, or download it from the library and run it at home!
Missed the module? Come back on Tuesday to arrange an informal session, or download it from the library and run it at home!
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by Casey Callaghan
(:div style="background: white; border: solid 1px black; padding: 10px":) A group of four fairies, masters of illusion magic, trapped in the human world for the last few thousand years, seek a way back to their own world. There is a spell that opens a gateway, but they have as of yet been unable to get hold of one of the most vital ingredients of this spell: a piece of genuine moon rock.
Fortunately, a small group of humans managed to use technology to do what magic couldn't: not only did they go to the moon, but they also returned, bringing with them samples of moon rock. One such sample is resting in a nearby museum.
The spell can only be completed in the light of the first full moon after midsummer's day. That's tonight.
The humans don't know the magical potency of what they have. To them, it's just a curiosity. Surely it can't be all that heavily guarded... right? (:divend:)
This module will be run non-competitively. It was originally run at Dragonfire 2013.
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a table-hopping, improvised tabletop RPG event run by Warren Russell
(:div style="background: white; border: solid 1px black; padding: 10px":) "Just over a decade ago our world, and all others, fell into chaos. The rifts ripped the fabric of the universe apart, causing our reality to collide with others, bringing through wonders and terrors alike. Six years ago, the divine dragon Obsul Amon stabilized the rifts, creating gateways between our worlds and allowing a semblance of sanity to assert itself.
As it does every year, we expect the portals to destabilize and allow Nomads to easily pass between the worlds, even the worlds that are not normally connected or accessible. Last year the Elven queen fell through a rift with a group of Nomads, and has not been seen again. This is a plea to all Nomads, please find our queen. Our world is slowly dying without her magic, we cannot go on for much longer. Please... help us..." (:divend:)
By Sandy Petersen Run by Jacques van Heerden
(:div style="background: white; border: solid 1px black; padding: 10px":) The icy waters of the North Atlantic hold many secrets. One such secret is about to be discovered… The owner of a luxury yacht, the Delilah, along with his or her friends, is enjoying one final journey before handing their yacht over to its new owner. The Delilah has been sold to someone in England, providing the investigator with one last opportunity to sail the yacht from the USA to its new owner. Deciding to make this trip as pleasant as possible, the owner has invited some friends along for a final grand party. What promises to be a pleasurable journey across the ocean waves descends into a desperate struggle for survival. A stranded vessel. The promise of a great reward. A mystery filled with horror. (:divend:)
A sequel to This Is Vorpal Mace by Simon Cross and Adrianna Pińska. Blurb coming soon!
By Simon Cross and Adrianna Pińska
A sequel to This Is Vorpal Mace
(:div style="background: white; border: solid 1px black; padding: 10px":) Twenty years have passed since the Harmonious Ruler unified the kingdom with his Righteous Song. In this brave new world, music is a highly controlled substance, and the Church of Harmony crushes all unlicensed use under its melodious boot. At the head of the Church's Sonic Legion is a hierarchy of lute-wielding bardic priests, led by a trio of the Harmonious Ruler's most zealous converts—bearers of the legendary instruments which enabled his rise to power.
In the barter town of Deepfort, poised between the Harmonious Kingdom and the neutral drow territories underground, the last vestige of the Resistance does its best to survive and keep hope alive, while a monstrous echo of a fallen hero devours innocents and enemies alike. In the nearby village of Stonebridge, an ordinary family lives a quiet life away from the dangers of the occupied cities. But in the forest a dark crescendo is building, and before long they will all be thrown together in a symphony which may reverberate through the kingdom for years to come. (:divend:)
More information about the modules which will be run by the Pathfinder society can be found here.
More information about the modules which will be run by the Pathfinder Society can be found here.
More information about the modules which will be run by the Pathfinder society can be found [http://scientifictales.com/dragonfire-2016/|here].
More information about the modules which will be run by the Pathfinder society can be found here.
More information about the modules which will be run by the Pathfinder society can be found [http://scientifictales.com/dragonfire-2016/|here].
This module will be run non-competitively, for anyone who missed it last time and would like to play it before the sequel on Sunday.
This module will be run non-competitively, for anyone who missed it last time and would like to play it before the sequel on Sunday. It was originally run at Dragonfire 2013.
It isn't necessary to play the original module first, but if you would like to, we will be running it non-competitively on Saturday afternoon.
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By Simon Cross and Adrianna Pińska
(:div style="background: white; border: solid 1px black; padding: 10px":) Fifty years ago the legendary band, the Clerics, turned back an army of ten thousand orcs with the raw power of their music and prevented the city of Whitecrest from being sacked.
In memory of this great achievement, bards from throughout the region have gathered every five years at the site of the Clerics' feat to celebrate—and to compete with each other in the Battle of the Bards!
Favoured to win this year are the rising stars of the goth rock band Adamantium. Recently returned from a wildly successful tour in the north, the talented sultry quartet seems certain to garner even more accolades.
That is, unless down-on-their-luck Vorpal Mace can stop them. (:divend:)
This module will be run non-competitively, for anyone who missed it last time and would like to play it before the sequel on Sunday.
A sequel to This Is Vorpal Mace by Simon Cross and Adrianna Pińska. Blurb coming soon!
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There will be modules! We're still working out the schedule, but you cna look forward to a range of modules, a Singularity game will definitely be there there and as always maybe a couple of DM-less narrative games that can be run at anytime.
There will be modules! We're still working out the schedule, but you can look forward to a range of modules, a Singularity game will definitely be there there and as always maybe a couple of DM-less narrative games that can be run at anytime.
There will be modules! We're still working out the schedule, but you cna look forward to a range of modules, a Singularity game will definetly be there there and as always maybe a couple of DM-less narrative games that can be run at anytime.
There will be modules! We're still working out the schedule, but you cna look forward to a range of modules, a Singularity game will definitely be there there and as always maybe a couple of DM-less narrative games that can be run at anytime.
There will be modules! We're still working out the schedule, but you cna look forward to a range of modules, a Singularity game will definetly be there there and as always maybe a couple of DM-less narrative games that can be run at anytime.
Home * Modules * LARPs * Boardgames * Card games * Wargames * Afterparty?