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TheTome: SorcererInsideIntroduction

NB - postponed to second semester


Sorcerer + Inside Introduction v3.0.1

Required reading

Recommended reading

What is Sorcerer?

In Sorcerer the PCs? are normal human beings who command otherworldly entities to their own ends; the game focuses on the consequences of your characters' actions, and questions how far you are willing to go to get what you want.

The definition of the setting (sorcery, entities, what you lose to get what you want) is specific to each campaign/module/supplement. Inside (which appeared in the latest issue of Daedalus and has already been hailed as "The Matrix: Redeemed") casts the PCs? as hackers of a virtual reality system. The particular history of the VR system is still up for grabs, and will be finalised with the group.

Your characters will be able to do martial arts, they will see the code and manipulate it, they will kick ass: the question is: what will they do with this power?

Techniques of play

In answering that question, the emphasis is on players being primary authors of the game, not choosing paths or optimising within the GM's storyline (there is no GM's storyline). Techniques in the game that support this goal will include:

There is a bunch of in-depth rhetoric to flesh this out, relevant links are on TheForge wikipage. The chapter from Sorcerer & Sword covers everything relevant to this, TheForge readings are just for extra credit ;)


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